![]() ![]() An ID can be any number the player would like, but must be the same number within each "set" of adult sprite, baby sprite, and sheared sprite.Įxample: For sheep, a single custom sprite set with an ID of 32 would require the files Sheep_32, BabySheep_32, and ShearedSheep_32. ![]() The ID is a number that will be used by the player to reference that particular skin. Each image for a particular creature type should be named in the format of Animal_ID.Ĭreatures with a baby or sheared sprite must also include images for these stages, named in the format of BabyAnimal_ID and ShearedAnimal_ID. ![]() xnb, must be named properly before A&S can use them in your game.
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